About
I hold a degree in Mathematics from the University of Washington.
Before UW, I worked with Decentraland, The MIT Media Lab, and Techstars, among other firms and projects across the Americas and Europe.
I hold a degree in Mathematics from the University of Washington.
Before UW, I worked with Decentraland, The MIT Media Lab, and Techstars, among other firms and projects across the Americas and Europe.
A constraint-based soft body visualizer in C++ and OpenGL based on M. Muller et al. 2006.
A simple 2D game using C++ and DirectX12TK.
Boids for sheep and wolf interactions on terrain in Unreal Engine 5