Trevor Waldorf

Chicago, IL

About

My contributions span product management, UX/UI design, data engineering, web development, and gameplay programming for firms across the Americas and Europe including Decentraland, The MIT Media Lab, and Techstars, etc.

I was an apprentice at Fresh Tilled Soil (2016) and I hold a degree in Mathematics from the University of Washington (2023), where I explored graphics programming, German, and combinatorics alongside the core math curriculum.

Current Projects

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    Flatland

    Fashion CAD in the browser.

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    Super Pattern List

    A searchable, sortable sewing pattern database curated its by users.

  • Treadle Scraper

    An LLM-boosted web scraper in the command line for gathering, classifying, and enriching public product data

Past Projects

Web

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    Design Pattern Systems

    A web 2D art tool for creating tiling designs for textile printing.

  • The Marketplace

    A market tool for efficient price discovery of virtual editing rights.

  • The Builder

    A 3D drag-and-drop editor built to fill Decentraland with light and color.

Real Time

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    PBD Simulator

    A constraint-based soft body visualizer in C++ and OpenGL based on M. Muller et al. 2006.

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    Rufus Goes to the Beach

    A simple 2D game using C++ and DirectX12TK.

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    Flocking in UE5

    Boids for sheep and wolf interactions on terrain in Unreal Engine 5